Do you still play Stayman?  Is your game languishing in flawed popular methods such as Fourth Suit Forcing and Jacoby Two Notrump?  Are you weary of contributing only green cards to the opponents' notrump auctions?  Do you persist in telling the defenders everything about declarer's hand before their opening lead?  If so, then you are behind the curve, and a new mindset is in order.

Welcome to the world of the X-men.  As we employ a lot of x-fers (get it?), and since most players feel that our stuff is from outer space anyway, the designation seems appropriate.  A proponent of our methods can expect the following:

Be aware that these conventions are living organisms, subject to improvement and new inspiration; the latest revision dates are reflected in the tables.

Most of the modern ideas were conceived by Albert Chow, although a couple of constructs are my own.  For over thirty years, I have served as chief guinea pig and word-processor; now I am assisted at the table by Dave Vidaver and George Lim.

I also have included a couple of homemade old favorites that are supported by indulgent partners.

New Age Stuff

5 Aug 2004 Opening One Notrump   —   do away with Stayman!
4 Aug 2004 4th-Bid Transfers   —   so many choices!
3 Jul 2004 Defense to a Strong Notrump   —   you need to get in there!
2 Jul 2004 Responding to 2-Notrump   —   improved Puppet Stayman, and more

 

Old Age Stuff

1 Jul 2004 Checkback by Opener   —   handle those rebids that Standard cannot

Ultimate Major Suit Raises
The 2-Club Opening   —   a powerful bid swap for balanced 20-21
Combining Strong and Weak Notrumps

Ted's Bridge World
bridge bidding system
major suit raises
puppet stayman
notrump system
checkback club